Quality of Life Update - v1.1.0 - 2026/10/26
Today, we’re thrilled to share a quality-of-life patch for AI Players inspired by some of the feedback from YOU! Thanks to everyone who filled out bug reports and left us suggestions. This patch prioritized a few bugs and behaviours that we wanted to address immediately. That said, we are still working on a bigger update that will address even more suggestions, so stay tuned for that.
AI Players Behave Better
Some of our new friends had a habit of messing up your space. By default now, AI Players will only destroy natural blocks, logs, dirt, stone, ores, etc. They will not destroy crafted blocks like planks, bricks, glass, etc. So, they should be less destructive to your homes.
We’ve had a long chat with the AI Players about their use of violence towards passive mobs. They’ll now leave animals you’ve recently interacted with alone.
And of course… we’ve told them to stop stomping all over your crops. They’d like to apologize to all of the carrots they’ve destroyed.
More Controls for You
The Admin Panel now lets you choose how AI Players behave, including whether they can break blocks, attack mobs, or join and leave your world.
You can also invite all AI Players at once or teleport them all at once using the Admin Panel.
AI Players Can Craft and Use Netherite Tools
AI Players can now craft and use Netherite tools, too. They will use extra diamonds they find to craft Netherite armour and tools; they still don’t visit the Nether.
The AI Players Add-On will continue to grow and evolve, and you can expect a more robust update in the coming weeks. We can’t wait to show you what we’ve been building ;)
Add:
- AI Players are now aware of Wilderness Bound blocks
- AI Players can chop down poplar trees
- AI Players can use poplar wood to craft
- AI Players can mine new blocks in this update with the right break time and sound effect.
- AI Players can use the new blocks to bridge.
- AI Players know which new blocks they can place torches on.
- Added new protections for animals to stop AI Players from slaughtering players' farms. The following conditions stop AI Players from hunting an animal:
- Interacted with by a player
- Tempted by player
- Is a baby
- AI Players can now get in boats & Minecarts; while mounted, they will not perform any behaviours. Taking damage will cause AI Players to exit the mount.
- While at their home, AI Players now opportunistically craft additional items which are not in their natural trees.
- Netherite tools
- Netherite armour
- Golden Apples
Settings & Configuration:
A new settings page has been added to the Admin panel, with new options to give players greater control of their experience with AI Players.
- New settings:
- Block Breaking
- Hunt Animals
- Slay Monsters
- Leave & Join at random
- Online / Offline toggle moved to Settings menu
Change:
- Greatly increased the cost of pathing over farmland blocks to reduce the chance of trampling crops
- AI Players now get the slow falling effect if they land on farmland to prevent trampling crops
- The Admin Panel no longer closes after doing the following actions to improve UX:
- Inviting player
- Kicking player
- Banning player
- Changing setting
- Players can now teleport all, kick all, or invite all players via the Admin Panel.
- No more clicking teleport multiple times!
Fix:
- AIPs no longer slide along the ground instead of walking if the player has Actions & Stuff stacked above AI Players in their resource packs.
- Resolved a console info log saying “this should not happen” which could occur when an AIP failed to pick up an owned item.
Launch - v1.0.0 - 2026/09/15
- The initial release of AI Players!
- Invite AI Players into your worlds!
- Explore, play, and gather resources with your new friends!
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