Known bugs in Seaside Story with a fix
For most fixes, you will have to activate cheats.
To do this, go to Settings > World > Game:
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unlock template options
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activate cheats
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return to the map
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paste in fix / follow steps as stated below
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return to settings
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de-activate cheats
Please be an honest good human and don't use this information just to speedrun the game and give yourself superpowers, because that's just not fair.
Item's which cost more than 64 Sand Dollars can not be traded on consoles:
These commands won't remove the cost of the trade (coins) after running them, you can throw your coins into the sea (or on land) and let them despawn if you want to play as intended.
House Upgrade:
/function structure_upgrades/upgrade/livingquarters
Cave Upgrade:
/function structure_upgrades/upgrade/cave
Cyrstal Figure Head:
/give @s chum:melody_upgrade
Fish is stuck on the fishing rod:
- Unequip the fishing rod item by selecting another slot on your hot bar, this will release the fish and reset the rod.
NPC's are no longer in the world:
If NPC's despawn from your world then the following commands can be run to respawn them, only run these commands if they are missing from the world.
If there is a dialogue command in the row use this command after summoning the NPC.
For the Architect Table use the pre-upgrade command if you have not upgraded the lighthouse yet.
For the Boat Table use the pre-upgrade command if you have not upgraded the boathouse yet.
NPC | Command | Dialogue command |
Architect table (Lighthouse upgrade pre-upgrade) | /summon chum:shop_workbench 203.5 76 182 chum:add_trader | |
Architect table (Lighthouse upgrade post upgrade) | /summon chum:shop_workbench 203.5 76 182 chum:add_trader2 | |
Boat table pre upgrade | /summon chum:shop_workbench_boat 202.0 63 166 chum:add_trader1 | |
Boat table post upgrade | /summon chum:shop_workbench_boat 202.0 63 166 chum:add_trader2 | |
Fish shack | /summon chum:conversion_system 217 63 157 chum:set_angler_cotd | |
Hortence | /summon chum:npc_hortence ~ ~ ~ | /dialogue change @e[type=chum:npc_hortence,c=1] hortence_noon |
Blobert | /summon chum:npc_blobert ~ ~ ~ chum:add_trader | |
Coraline (Trader) | /summon chum:npc_coraline ~~~ chum:add_sea_junk | |
Coraline (NPC) | /summon chum:npc_coraline ~~~ chum:add_npc |
/dialogue change @e[type=chum:npc_coraline,c=1] coraline_meet
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Worms | /function entity/worms/respawn |
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